My 3D interpretation of Hanna-Barbera’s ‘Captain Caveman’.
Modelled in ZBrush | Textured in Substance Painter | Hair created with fibremesh in ZBrush, converted to curve guides using XGen in Maya | Lighting in Maya | Rendered in Maya using Arnold.
#NOAI #CharacterModelling #HannaBarbera #3DAnimation #3Dart #DigitalArt #Rendering #digital #CGArt #ZBrush #SubstancePainter #Maya

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